Chapter 1 - Introduction to Printing With QuickDraw GX
This chapter introduces the primary features of printing with QuickDraw GX and gives you the overview you need to begin designing your application with printing in mind.Before reading this chapter, you should be familiar with the general QuickDraw GX capabilities, and especially, you should be familiar with the use of objects. For an overview of QuickDraw GX and objects, see the introductory chapter of Inside Macintosh: GX Objects.
This chapter begins by showing how QuickDraw GX printing works and which phases of printing are of interest to the application developer. It also provides background information to set the stage for the remaining sections. This chapter then
- introduces QuickDraw GX objects that directly support printing
- describes how these printing-related objects are used with other QuickDraw GX objects
- describes a strategy for implementing QuickDraw GX printing features
- discusses compatibility between QuickDraw GX printing and the Macintosh Printing Manager
Chapter Contents
- About QuickDraw GX Printing
- Core Printing-Related Objects
- Desktop Printers
- Print Files
- Printer Drivers
- Printing Extensions
- Dialog Boxes
- Message Passing
- About QuickDraw GX Printing-Related Objects
- Job Objects
- Format Objects
- Paper-Type Objects
- Collection Objects
- Printer Objects
- Print File Objects
- Summary of QuickDraw GX Printing-Related Objects
- Using Printing-Related Objects With Other QuickDraw GX Objects
- Shape Objects
- Tag Objects
- View Port Objects
- View Device Objects
- Implementing QuickDraw GX Printing Features
- Core Printing Features
- Customizing QuickDraw GX Printing Features
- Advanced Printing Features
- Compatibility With the Macintosh Printing Manager
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